Menu ×

IT & TELECOM

5G in VR Market Segmentation by Offering {Hardware (Full Feature Devices, and Hardware Components), Software, and Service}; by End User (Consumer, Commercial, and Industrial) – Global Demand Analysis & Opportunity Outlook 2030

  • Text Size:

Extensive insights into the Growth of 5G in VR Market amidst COVID-19

Before we witness the stabilization of economic growth in Europe and North America, Asia Pacific is estimated to bounce back progressively with countries such as China, India, South Korea and Japan witnessing more opportunities to recover from the losses sustained during COVID-19.

Being the biggest market in Eastern Europe, Russia is estimated to take the lowest hit, offering a sigh of relief to the businesses operating in the country. Whereas, GCC is estimated to observe low investments due to the sliding prices of crude oil.

We evaluate the strategies and commitment of the Giant Players in the market towards creating products and services that customers value and rely on.

In an attempt to control and eliminate the surge of coronavirus cases and meet the demand for required medical devices along with providing efficient medical services, there is a drastic shift of investments from authoritative bodies towards the healthcare sector. Where the aftermath of this pandemic may take years to be measured, Research Nester estimates notable expansion of e-health, gaming, and media and entertainment industries till the whole situation is contained and the plan of action for the recovery process is determined. There is an estimated probability of the growth in businesses going back a year if the condition is controlled in the next 2-3 months.                                                         Request Insights

Read More

IN THE NEWS

·   October 22, 2019- Intel Corporation signed a strategic memorandum of understanding with Sky Limit Entertainment to develop 5G based innovative AR/VR solutions for the 2021 Tokyo Olympic Games.

Global 5G in VR Market Highlights 2022 – 2030

The global 5G in VR market is estimated to garner a sizeable revenue by growing at a CAGR of ~37% over the forecast period, i.e., 2022 – 2030. The growth of the market can be attributed to the growing demand for superior data connectivity and high-speed internet, and rising technological innovations in virtual reality technology. Along with these, increasing adoption of 5G network around the world coupled with exponential surge in data demands and escalating adoption of mobile edge computing are also expected to be crucial factors driving market growth in the forthcoming years. In 2020, more than 210 million people bought 5G smartphone subscriptions, which increased up to more than 1 billion by the end of the year 2022.  Furthermore, growth in deployment of gigabit ethernet fiber is projected to offer ample opportunities to service providers, content developers, and ecosystem component providers, which in turn is predicted to expand market growth in the near future.

Global 5G in VR Market

The market is segmented by end user into consumer, commercial and industrial, out of which, the consumer segment is anticipated to hold the largest share in the global 5G in VR market on account of the increasing adoption of virtual reality technologies in training, entertainment, gaming, scientific and education sectors across the globe. Additionally, on the basis of offering, the segment for hardware is assessed to acquire the largest share during the forecast period, which can be credited to the fact that synchronizing and combining real world and user motions with a digital world require plenty of graphical rendering processes. Apart from these, high bandwidth and ultra-low latency are crucial for the usage of 5G in VR technologies, which is considered to drive the growth of this market segment in the future. CLICK TO DOWNLOAD SAMPLE REPORT

Major Macro-Economic Indicators Impacting the Market Growth

Research Expenditure

The never-ending growth in internet accessibility around the world along with numerous technological advancements comprising 5G, blockchain, cloud services, Internet of Things (IoT), and Artificial Intelligence (AI) among others have significantly boosted the economic growth in the last two decades. As of April 2021, there were more than 4.5 billion users that were actively using the internet globally. Moreover, the growth in ICT sector has significantly contributed towards GDP growth, labor productivity, and R&D spending among other transformations of economies in different nations of the globe. Furthermore, the production of goods and services in the ICT sector is also contributing to the economic growth and development. As per the statistics in the United Nations Conference on Trade and Development’s database, the ICT good exports (% of total good exports) globally grew from 10.816 in 2015 to 11.536 in 2019. In 2019, these exports in Hong Kong SAR, China amounted to 56.65%, 25.23% in East Asia & Pacific, 26.50% in China, 25.77% in Korea, Rep., 8.74% in the United States, and 35.01% in Vietnam. These are some of the important factors that are boosting the growth of the market.

Global 5G in VR Market Regional Synopsis

On the basis of geographical analysis, the global 5G in VR market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and the Middle East & Africa region. The market in Asia Pacific is estimated to witness noteworthy growth over the forecast period on the back of increasing penetration of internet and portable smart devices such as smartphones, tablets and laptops, and growing technological advancements in the ICT sector. For instance, China had the highest number of internet users in the Asia Pacific region, as of January 2021. The number was calculated to be approximately 940 million users. In addition, rising adoption of 5G technologies, along with the rapid urbanization and industrialization in developing nations such as China and India, is also expected to drive this region’s market growth in the near future. Moreover, the market in North America is predicted to grab the largest share owing to the early adoption of technologies, rising number of partnerships among companies and strong presence of prominent market players in the region.

The global 5G in VR market is further classified on the basis of region as follows:

  • North America (U.S. & Canada) Market size, Y-O-Y growth & Opportunity Analysis
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market size, Y-O-Y growth & Opportunity Analysis
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC, Poland, Turkey, Russia, Rest of Europe) Market size, Y-O-Y growth & Opportunity Analysis
  • Asia-Pacific (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market size, Y-O-Y growth & Opportunity Analysis
  • Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market size, Y-O-Y growth & Opportunity Analysis

Market Segmentation

Our in-depth analysis of the global 5G in VR market includes the following segments:

By Offering

  • Hardware
    • Full Feature Devices
    • Hardware Components
  • Software
  • Service

By End User

  • Consumer
  • Commercial
  • Industrial

Growth Drivers

  • Growing Demand for Superior Data Connectivity and High-Speed Internet
  • Rising Technological Innovations in Virtual Reality Technology

Challenges

  • High Cost of Deploying 5G in VR

Top Featured Companies Dominating the Market

  • Google LLC
    • Company Overview
    • Business Strategy
    • Key Product Offerings
    • Financial Performance
    • Key Performance Indicators
    • Risk Analysis
    • Recent Development
    • Regional Presence
    • SWOT Analysis
  • Integrated Device Technology Inc
  • Intel Corporation
  • Leap Motion, Inc.
  • LG Corporation
  • Qualcomm Inc.
  • Microsoft Corporation
  • Sensics, Inc.
  • Sixense Entertainment, Inc.
  • Vuzix Corporation

FREQUENTLY ASKED QUESTIONS


Related Reports


Disclaimer | Privacy Policy | Terms & Conditions

Copyright © 2021 Research Nester. All Rights Reserved