Online Gaming Edutainment Market Outlook:
Online Gaming Edutainment Market size was over USD 3.6 billion in 2025 and is anticipated to cross USD 14.69 billion by 2035, growing at more than 15.1% CAGR during the forecast period i.e., between 2026-2035. In the year 2026, the industry size of online gaming edutainment is assessed at USD 4.09 billion.
The growth of the market is primarily attributed to the growing number of internet users worldwide which has boosted digital transformation or web-based games. For instance, it was observed that, till July 2022, more than 63% of the global population used the internet.
The edutainment industry is constantly thriving and is showcasing an upward trend with online games becoming the most popular form of entertainment among teens as well as elders. The online gaming edutainment market is expected to boost with more children spending their leisure time using digital mediums and demanding fun yet educational content which would aid in improving their thinking skills, problem-solving as well and social skills.