Online Gaming Edutainment Market Size & Share, by Game Type (Mobile Games, Free-to-Play Games, Pay-to-Play Games, Pay-in-Play Games); Gamers Age-Group (Children, Teenager, Young Adult, Adult); Category (Interactive, Non-Interactive, Explorative) - Global Supply & Demand Analysis, Growth Forecasts, Statistics Report 2024-2036

  • Report ID: 4306
  • Published Date: Sep 27, 2023
  • Report Format: PDF, PPT

Companies Dominating the Online Gaming Edutainment Market

top-features-companies
    • Microsoft Corporation
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis
    • PopReach Corporation
    • Walt Disney Company
    • King.com Limited
    • Activision Blizzard, Inc.
    • Sony Group Corporation
    • Bungie, Inc.
    • Ubisoft Entertainment SA
    • Sega Corporation
    • Square Enix  

Browse Key Market Insights with Data Illustration:

In-the-news

In The News

  • Sony Interactive Entertainment (SIE), announced the acquisition of Savage Game Studios through a definitive agreement. Savage Game Studios to join the newly created PlayStation Studios Mobile Division, which is an independent operation from console development. The acquisition complements the commitment of SIE to deliver innovative experiences to new players globally.
  • Microsoft Corporation, announced plans to acquire Activision Blizzard Inc. Activision Blizzard Inc. is a leader in game development and interactive entertainment content publisher. Microsoft's gaming business across mobile, PC, console and cloud is visioned to grow with this acquisition with additionally providing a building block for the metaverse.

Author Credits:  Abhishek Verma, Hetal Singh


  • Report ID: 4306
  • Published Date: Sep 27, 2023
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

The major factors driving the growth of the market are growing attractive features in games, surge in use of social media, and rise in amount of stress.

The market size of online gaming edutainment is anticipated to attain a CAGR of 19% over the forecast period, i.e., 2024 – 2036.

The major players in the market are Microsoft Corporation, PopReach Corporation, Walt Disney Company, King.com Limited and others.

The young adult segment is anticipated to garner the largest market size by the end of 2036 and display significant growth opportunities.

The market in the Asia Pacific region is projected to hold the largest market share by the end of 2036 and provide more business opportunities in the future.
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