Online Gaming Edutainment Market Players:
- Microsoft Corporation
- Company Overview
- Business Strategy
- Key Product Offerings
- Financial Performance
- Key Performance Indicators
- Risk Analysis
- Recent Development
- Regional Presence
- SWOT Analysis
- PopReach Corporation
- Walt Disney Company
- King.com Limited
- Activision Blizzard, Inc.
- Sony Group Corporation
- Bungie, Inc.
- Ubisoft Entertainment SA
- Sega Corporation
- Square Enix
Browse key industry insights with market data tables & charts from the report:
Frequently Asked Questions (FAQ)
In the year 2026, the industry size of online gaming edutainment is assessed at USD 4.09 billion.
The global online gaming edutainment market size was valued at around USD 3.6 billion in 2025 and is projected to grow at a CAGR of more than 15.1%, reaching USD 14.69 billion revenue by 2035.
By 2035, the Asia Pacific online gaming edutainment market is projected to command a 40% share, propelled by the growing emphasis on privacy protection.
Key players in the market include Microsoft Corporation, PopReach Corporation, Walt Disney Company, King.com Limited, Activision Blizzard, Inc., Sony Group Corporation, Bungie, Inc., Ubisoft Entertainment SA, Sega Corporation, Square Enix.