Metaverse Market Analysis

  • Report ID: 3925
  • Published Date: Sep 25, 2025
  • Report Format: PDF, PPT

Metaverse Market Segmentation:

Platform Segment Analysis

The mobile segment is estimated to hold a leading revenue share of 59.2% by the end of 2035. The metaverse ecosystem is dominated by smartphones owing to their vast accessibility, along with a considerably large user base. For instance, the International Telecommunication Union (ITU) reported that there were around 5.5 billion Internet users worldwide in 2024, a significantly large number that is only going to increase in the future. A supportive trend for the segment is the worldwide proliferation of 5G networks; GSMA estimates 5G connections to surpass 5.5 billion by 2030, leading to improved performance of metaverse applications. Moreover, mobile-friendly metaverse environments such as Roblox are already thriving due to their affordability in comparison to AR/VR systems, which also adds to their accessibility to a comparatively larger user base.

Product Segment Analysis

The hardware segment is poised to hold a major revenue share of 54.5% in the global market owing to its wide-ranging applications in multiple facets, from gaming to healthcare. A list of recent trends impacting VR headsets includes the sustained push for 4K displays and lighter designs. Moreover, a major factor that is set to expand VR headset access to a wider set of user demographics is its falling price. For instance, the entry-level headsets are experiencing a drop in their price, which has facilitated their availability to a larger number of users. Apart from the applications mentioned earlier, the U.S. Department of Education launched an initiative for virtual learning and NIH-funded VR therapy programs, which contribute to the overall segmental growth.

End user Segment Analysis

The BFSI segment is projected to capture the largest revenue share through 2035. The rapid push toward digital engagement and customer-centric innovation is propelling the use of metaverse technologies in the BFSI sector. Banks and insurers are leveraging metaverse platforms to provide virtual branches, advisory services, and personalized financial interactions as consumers shift towards immersive digital channels. Furthermore, the integration of blockchain and digital assets is set to fuel the demand for advanced metaverse solutions.

Our in-depth analysis of the global market includes the following segments:

Segment

Subsegments

Platform

  • Desktop
  • Mobile
  • Headsets

Product

  • Infrastructure
    • Chips & Processors
    • Network Capabilities
    • Cloud & Edge Infrastructure
    • Cybersecurity
  • Hardware
    • Holographic Displays
    • Extended Reality (XR) Hardware
    • Haptic Sensors & Devices
    • Smart Glasses
    • Omni Treadmills
    • AR/VR Devices
    • Others
  • Software
    • Asset Creation Tools
    • Programming Engines
    • Virtual Platforms
    • Avatar Development
  • Services
    • User Experiences
    • Asset Marketplaces
    • Financial Services

Technology

  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

Application

  • Gaming
  • Online Shopping
  • Content Creation & Social Media
  • Events & Conference
  • Digital Marketing (Advertising)
  • Testing and Inspection
  • Others

End user

  • Aerospace & Defense
  • Education
  • Tourism and Hospitality
  • BFSI
  • Retail
  • Media & Entertainment
  • Automotive
  • Others

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

The metaverse market was valued at USD 154.6 billion in 2025 and is expected to expand at a CAGR of 46.7% during the forecast timeline from 2026 to 2035.

The metaverse market was valued at USD 154.6 billion in 2025 and is poised to reach USD 7136.9 billion in 2035 by expanding at a CAGR of 46.7% during the forecast period from 2026 to 2035.

The major players in the market are Meta Platforms, Inc., NVIDIA Corporation, Microsoft Corporation, Unity Software Inc., Epic Games, Inc., Tencent Holdings Ltd., Samsung Electronics Co., Ltd, HTC Corporation, Accenture PLC, and others.

The mobile segment of the market is slated to account for a dominant revenue share of 59.2% throughout the forecast period. The segment’s dominance is owed to the ease of accessibility that mobiles provide to multiple users.

The North America metaverse market is poised to hold a dominant 44.6% revenue share during the forecast period.
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