Metaverse Market Size & Share, by Platform (Desktop, Mobile, Headsets); Product; Technology; Application; End user - SWOT Analysis, Competitive Strategic Insights, Regional Trends 2026-2035

  • Report ID: 3925
  • Published Date: Sep 25, 2025
  • Report Format: PDF, PPT

Metaverse Market Outlook:

Metaverse Market size was USD 154.6 billion in 2025 and is estimated to reach USD 7136.9 billion by the end of 2035, expanding at a CAGR of 46.7% during the forecast period, i.e., 2026-2035. In 2026, the industry size of metaverse is estimated at USD 226.8 billion.

A major indicator of a market’s growth is a well-established supply chain involving a complex network of software developers, service providers, and hardware manufacturers. The demand for virtual reality (VR) and augmented reality (AR) has led to the estimate that the market’s revenue share is expected to exceed the trillion mark by the end of 2035. Additionally, global trade has a direct impact on the market, due to VR/AR devices requiring rare earth metals and silicon. According to the analysis by the International Energy Agency (IEA), China (54%), Australia (18%), and Myanmar (9%) are the 3 producers of rare earth elements. This indicates that the production of metaverse hardware components is widely dependent on the supply chain from these economies. The key players often focus on collaboration with raw material suppliers from these markets to avoid price volatility.

Rare Earth Element Demand Outlook

Milestones (APS)

2021

2023

2030

2040

Cleantech demand (kt)

11

16

46

64

Other uses (kt)

67

76

87

105

Total demand (kt)

78

93

134

169

Secondary supply and reuse (kt)

22

25

36

48

Primary supply requirements (kt)

57

67

98

121

Share of top three mining countries

81%

85%

81%

81%

Share of top three refining countries

98%

98%

92%

93%

Source: IEA

Furthermore, an analysis of the two indices, PPI and CPI, highlights the future outlook and current trends of the sector. For instance, the Federal Reserve Bank of St. Louis reveals that the producer price index for computer and electronic product manufacturing stood at 106.876 in August 2025. The PPI for computer and electronic products has been registering positive growth since 2022. Further, the U.S. Bureau of Labor Statistics (BLS) disclosed that the consumer price index for computers, peripherals, and smart home assistant devices was calculated at a relative importance of 0.262 in December 2024. The digitization trend is contributing to high demand for computers and related products.

Metaverse Market Size
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Growth Drivers

  • Advancements in AR/VR/MR Technologies: Ongoing innovations in augmented reality (AR), virtual reality (VR), and mixed reality (MR) benefit the sector’s growth. A key demand is from the entertainment industry for immersive experiences in gaming. The entertainment industry as a whole is ultra-competitive, and garnering the attention of consumers is a challenge due to competition from multiple segments. For instance, one consumer can choose multiple modes for entertainment during his/her leisure time. This has created a heightened demand for advanced AR/VR/MR tech to provide an immersive experience that bolsters consumer retention.
  • Growing government investments & policy support for metaverse development: Across the world, governments are bolstering support for the metaverse through policy initiatives. APAC is leading in formulating favorable policies for the responsible adoption of the metaverse. For instance, China, a leading APAC market, endorses AR and VR tech in its fourteenth 5-year plan. Additionally, government backing mitigates barriers to entry for innovative startups, making emerging regions such as APAC lucrative for the responsible metaverse development.
  • Increasing application in healthcare settings: Virtual reality (VR) is quickly gaining traction in healthcare from both a treatment and training perspective. Technological advancements are also focused on the introduction of next-gen metaverse technologies for complex surgical procedures. According to the Information Technology & Innovation Foundation, the market for augmented reality (AR) and virtual reality (VR) in healthcare is estimated to grow more than 10 times in less than 10 years, from around USD 4 billion in 2024 to over USD 46 billion by 2032. This indicates that metaverse technology producers are likely to earn lucrative gains from the healthcare sector.

Challenges

  • Interoperability between metaverse platforms: The market is riddled with challenges, such as the lack of interoperability across platforms. For instance, major players such as virtual ecosystems of Meta and Microsoft are creating a bottleneck in not being able to transfer avatars or experiences between platforms, which hampers the consumer experience. Moreover, the fragmentation poses challenges to the users in engaging across multiple virtual spaces. Such constraints have the potential to reduce the potential of metaverses, although efforts to boost interoperability, such as the Metaverse Standards Forum, are at their nascent stages to successfully negate the challenge.
  • Content moderation and ethical governance: The immersive nature of the metaverse has made it extremely difficult to regulate user-generated content. The challenge differs from traditional social media, where text and images are prevalent, as the metaverse creates 3D interactions, avatars, and virtual spaces, which in turn complicates efforts to monitor illegal activities. The blurring of ethical guidelines may snowball into a major challenge in the future, violating regulatory norms in regions.

Metaverse Market Size and Forecast:

Report Attribute Details

Base Year

2025

Forecast Year

2026-2035

CAGR

46.7%

Base Year Market Size (2025)

USD 154.6 billion

Forecast Year Market Size (2035)

USD 7136.9 billion

Regional Scope

  • North America (U.S. and Canada)
  • Asia Pacific (Japan, China, India, Indonesia, Malaysia, Australia, South Korea, Rest of Asia-Pacific)
  • Europe (UK, Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Latin America (Mexico, Argentina, Brazil, Rest of Latin America)
  • Middle East and Africa (Israel, GCC, North Africa, South Africa, Rest of the Middle East and Africa)

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Metaverse Market Segmentation:

Platform Segment Analysis

The mobile segment is estimated to hold a leading revenue share of 59.2% by the end of 2035. The metaverse ecosystem is dominated by smartphones owing to their vast accessibility, along with a considerably large user base. For instance, the International Telecommunication Union (ITU) reported that there were around 5.5 billion Internet users worldwide in 2024, a significantly large number that is only going to increase in the future. A supportive trend for the segment is the worldwide proliferation of 5G networks; GSMA estimates 5G connections to surpass 5.5 billion by 2030, leading to improved performance of metaverse applications. Moreover, mobile-friendly metaverse environments such as Roblox are already thriving due to their affordability in comparison to AR/VR systems, which also adds to their accessibility to a comparatively larger user base.

Product Segment Analysis

The hardware segment is poised to hold a major revenue share of 54.5% in the global market owing to its wide-ranging applications in multiple facets, from gaming to healthcare. A list of recent trends impacting VR headsets includes the sustained push for 4K displays and lighter designs. Moreover, a major factor that is set to expand VR headset access to a wider set of user demographics is its falling price. For instance, the entry-level headsets are experiencing a drop in their price, which has facilitated their availability to a larger number of users. Apart from the applications mentioned earlier, the U.S. Department of Education launched an initiative for virtual learning and NIH-funded VR therapy programs, which contribute to the overall segmental growth.

End user Segment Analysis

The BFSI segment is projected to capture the largest revenue share through 2035. The rapid push toward digital engagement and customer-centric innovation is propelling the use of metaverse technologies in the BFSI sector. Banks and insurers are leveraging metaverse platforms to provide virtual branches, advisory services, and personalized financial interactions as consumers shift towards immersive digital channels. Furthermore, the integration of blockchain and digital assets is set to fuel the demand for advanced metaverse solutions.

Our in-depth analysis of the global market includes the following segments:

Segment

Subsegments

Platform

  • Desktop
  • Mobile
  • Headsets

Product

  • Infrastructure
    • Chips & Processors
    • Network Capabilities
    • Cloud & Edge Infrastructure
    • Cybersecurity
  • Hardware
    • Holographic Displays
    • Extended Reality (XR) Hardware
    • Haptic Sensors & Devices
    • Smart Glasses
    • Omni Treadmills
    • AR/VR Devices
    • Others
  • Software
    • Asset Creation Tools
    • Programming Engines
    • Virtual Platforms
    • Avatar Development
  • Services
    • User Experiences
    • Asset Marketplaces
    • Financial Services

Technology

  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

Application

  • Gaming
  • Online Shopping
  • Content Creation & Social Media
  • Events & Conference
  • Digital Marketing (Advertising)
  • Testing and Inspection
  • Others

End user

  • Aerospace & Defense
  • Education
  • Tourism and Hospitality
  • BFSI
  • Retail
  • Media & Entertainment
  • Automotive
  • Others
Vishnu Nair
Vishnu Nair
Head - Global Business Development

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Metaverse Market - Regional Analysis

North America Market Insights

The North America metaverse market is expected to hold a 44.6% revenue share by the end of 2035, supported by the rising consumer adoption across the region. A well-established digital infrastructure supports an improved consumer experience. Two major policies in the region bolstering the market are the U.S. CHIPS Act and Canada's proactive investment in broadband connectivity via ISED. Moreover, the presence of an industry leader, i.e., Meta Platforms Inc., boosts the regional sector.

The U.S. metaverse market is fueled by supportive government policies and tech giants in the past decade, laying the groundwork for further expansion in the current decade. In 2024, Meta and Apple launched advanced VR headsets, Quest Pro and Vision Pro, respectively, which changed the course of immersive tech. Furthermore, the National Science Foundation (NSF) reported investments exceeding USD 2.0 million in AI are likely to drive innovations in AR/VR tech. Throughout the forecast period, the entertainment sector is poised to register the largest application of the metaverse.

The Canada metaverse market is expected to register sustained growth during the anticipated timeline. The Entertainment Software Association of Canada estimated that the video gaming industry generated around CAD 5.0 billion in 2023, creating a favorable demand for platforms compatible with the metaverse. The government is supporting the growth curve, with ISED proactively investing CAD 3.2 billion in initiatives to improve connectivity and make the country digitally self-reliant. In addition to entertainment, the country has focused on developing virtual healthcare solutions by leveraging VR/AR.

APAC Market Insights

The APAC metaverse market is estimated to register the fastest growth rate of 41.2% during the forecast timeline. A key factor of the market’s expansion is smartphones' large-scale penetration and the expansion of digital economies. Recent initiatives in the market are from the Japan Metaverse Initiative and South Korea’s push for a digital economy. The two countries have implemented national policies supporting the development of virtual spaces, creating a favorable ecosystem for the market. Additionally, the most vital factor of APAC’s growth is the presence of a strong gaming culture supported by multiple gaming companies, which are expected to be the leading forces in the continued expansion of the market in the region.

The China metaverse market is poised to lead in APAC. The China Metaverse Development Plan highlights the country’s ambition to establish itself as a leader globally in the market. Additionally, its well-developed digital economy and an extensive consumer base are creating lucrative segments within the market. The government reports that the country’s gaming industry earned about USD 4.07 billion in sales in 2023, growing by 46.08% compared to the previous year. This indicates that the booming gaming industry is likely to double the revenues of metaverse technology producers in the coming years.

A key facet of the India metaverse market is an extremely large user base and the rise in disposable income. For instance, the Ministry of Communications estimates that the total number of internet users in India grew from 954.4 million in March 2024 to 969.1 million in March 2025. This shows a yearly growth rate of 1.54%. Companies such as Reliance Jio are steadily venturing into AR/VR technologies, whilst the gaming industry of India, although at its nascent stage, promises lucrative opportunities within the market. Additionally, nationwide initiatives such as the Digital India program support the development of advanced technologies, which in turn create a favorable ecosystem for innovations in virtual environments.

Europe Market Insights

The Europe market is estimated to capture the second-largest revenue share through 2035, owing to the robust rise in digital commerce activities and the strong presence of early adopters. The European Commission has also acknowledged the metaverse as a strategic digital priority, which is directly influencing the market growth. The robust expansion of wireless connectivity networks is accelerating the adoption of metaverse technologies.

Germany is expected to lead the sales of metaverse solutions due to its strong industrial base and digital transformation agenda. The robust automation trend in the manufacturing, automotive, and healthcare sectors is also propelling the sales of metaverse solutions. The German automakers are investing heavily in digital twins for product design, which is set to boost the revenues of key players.

The U.K. market is projected to be influenced by its strong financial services sector and advanced digital economy. Many BFSI companies are also investing in metaverse platforms for virtual client interactions and smooth workflow efficiency. The government’s UK Digital Strategy and investments in AI, 5G, and immersive technologies are creating profitable environment for key players.

Metaverse Market Share
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Key Metaverse Market Players:

    The metaverse market is highly competitive, with the presence of global giants such as Meta, NVIDIA, and Tencent. Regionally, various companies dominate different segments of the market. For instance, the U.S. firms dominate with VR/AR hardware and platforms, while China and Japan lead in gaming and 5G infrastructure. Furthermore, partnerships such as the acquisition of Activision Blizzard by Microsoft are major market movements.

    The table below highlights a list of the major players in the market:

    • Meta Platforms, Inc.
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis
    • NVIDIA Corporation
    • Microsoft Corporation
    • Unity Software Inc.
    • Epic Games, Inc.
    • Tencent Holdings Ltd.
    • Samsung Electronics Co., Ltd.
    • HTC Corporation
    • Accenture plc
    • Infosys Limited
    • Animoca Brands Corp. Ltd.
    • Tech Mahindra Limited
    • Malaysia Digital Economy Corp.
    • Nexon Co., Ltd.
    • Sony Group Corporation
    • Bandai Namco Entertainment Inc.
    • Animoca Brands Japan

Recent Developments

  • In April 2025, Meta launched a new AI app powered by Llama 4, marking the first step toward creating a more personal AI assistant. This assistant learns your preferences, remembers past interactions, and is customized to fit your needs.
  • In February 2025, the SAMENA Council shared that Montgomery City launched a new metaverse project to celebrate the 60th anniversary of the Selma to Montgomery March. A metaverse is a virtual world where people can interact with a digital environment.
  • Report ID: 3925
  • Published Date: Sep 25, 2025
  • Report Format: PDF, PPT
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Frequently Asked Questions (FAQ)

The metaverse market was valued at USD 154.6 billion in 2025 and is expected to expand at a CAGR of 46.7% during the forecast timeline from 2026 to 2035.

The metaverse market was valued at USD 154.6 billion in 2025 and is poised to reach USD 7136.9 billion in 2035 by expanding at a CAGR of 46.7% during the forecast period from 2026 to 2035.

The major players in the market are Meta Platforms, Inc., NVIDIA Corporation, Microsoft Corporation, Unity Software Inc., Epic Games, Inc., Tencent Holdings Ltd., Samsung Electronics Co., Ltd, HTC Corporation, Accenture PLC, and others.

The mobile segment of the market is slated to account for a dominant revenue share of 59.2% throughout the forecast period. The segment’s dominance is owed to the ease of accessibility that mobiles provide to multiple users.

The North America metaverse market is poised to hold a dominant 44.6% revenue share during the forecast period.
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