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Virtual Reality Market Segmentation by Device (Head Mounted Display, Gesture Tracking Device, and Projectors & Display Wall); by Application (Media & Entertainment, Gaming, Enterprise, Military & Defense, Healthcare, Education, and Others); by Component (Hardware, and Software) – Global Demand Analysis & Opportunity Outlook 2030

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IN THE NEWS

·   Sony Corporation, February 2021: The company is working on next generation virtual reality headset for PlayStation 5 that will include enhanced resolution and field of view.

·   Samsung Technologies, January 2021: Samsung’s bug-eye VR headset was reported to resurface again, as a successor of the initial model of Samsung Odyssey+.

Virtual Reality Market Highlights 2022 – 2030

The virtual reality (VR) market is estimated to garner a sizeable revenue by recording a CAGR of ~46% over the forecast period, i.e., 2022 – 2030. The growth of the market can be attributed to the growing usage of head mounted devices in gaming & entertainment industry, increasing availability of affordable VR devices and rising investments by technology vendors for making virtual reality applications. Furthermore, surge in demand for virtual training across a plethora of industries, such as education, automotive, healthcare and aerospace, is also expected to drive market growth in the upcoming years. In addition to these, the rise in penetration of smart phones and widespread installation of 5G connectivity are projected to offer potential growth opportunities to the market in the near future. The total number of smartphone users in the world grew up to 3.5 billion by the end of 2020. China has the largest smartphone user base in the world, accounting to more than 910 million users.

Virtual Reality Market

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The market is segmented by device into head mounted display (HMD), gesture tracking device (GTD) and projectors & display wall (PDW), out of which, the HMD segment is anticipated to hold the largest share in the virtual reality market on account of the increasing usage of VR in enterprise and consumer applications, and growing adoption of innovative head mounted devices globally. It is calculated that the sales of the AR/VR headsets will reach approximately 19 million by the end of 2022.  additionally, on the basis of application, the healthcare segment is evaluated to observe the highest growth during the forecast period owing to the rising use of VR for drug discovery and design, and emerging role of virtual reality in microsurgery and nano-surgery. Moreover, based on component, the hardware segment is assessed to account for the largest market share in the coming years, which can be credited to the spiraling usage of VR headsets in theme parks and commercial applications. 

Major Macro-Economic Indicators Impacting the Market Growth

Development Expenditure

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The never-ending growth in internet accessibility around the world along with numerous technological advancements comprising 5G, blockchain, cloud services, Internet of Things (IoT), and Artificial Intelligence (AI) among others have significantly boosted the economic growth in the last two decades. As of April 2021, there were more than 4.5 billion users that were actively using the internet globally. Moreover, the growth in ICT sector has significantly contributed towards GDP growth, labor productivity, and R&D spending among other transformations of economies in different nations of the globe. Furthermore, the production of goods and services in the ICT sector is also contributing to the economic growth and development. As per the statistics in the United Nations Conference on Trade and Development’s database, the ICT good exports (% of total good exports) globally grew from 10.816 in 2015 to 11.536 in 2019. In 2019, these exports in Hong Kong SAR, China amounted to 56.65%, 25.23% in East Asia & Pacific, 26.50% in China, 25.77% in Korea, Rep., 8.74% in the United States, and 35.01% in Vietnam. These are some of the important factors that are boosting the growth of the market.

Global Virtual Reality Market Regional Synopsis

On the basis of geographical analysis, the virtual reality market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and the Middle East & Africa. The market in the Asia Pacific region is estimated to witness noteworthy growth over the forecast period on the back of hike in launch of affordable VR devices by local companies in countries, namely China and India. Along with this, as China is among the chief distributors of head mounted devices worldwide, it is anticipated to gain the largest market share in APAC in the future. Moreover, the market in North America is expected to occupy the largest market share during the forecast period ascribing to the strong presence of startups focused on developing sophisticated VR technologies and high acceptance of technological innovations by the people of the region. It is evaluated that almost 6o million people in the United States will use virtual reality at least once every month in 2021. This accounts for 18% of the country’s total population.

The virtual reality market is further classified on the basis of region as follows:

  • North America (U.S. & Canada) Market size, Y-O-Y growth & Opportunity Analysis
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market size, Y-O-Y growth & Opportunity Analysis
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC, Poland, Turkey, Russia, Rest of Europe) Market size, Y-O-Y growth & Opportunity Analysis
  • Asia-Pacific (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market size, Y-O-Y growth & Opportunity Analysis
  • Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market size, Y-O-Y growth & Opportunity Analysis

Market Segmentation

Our in-depth analysis of the virtual reality market includes the following segments:

By Device

  • Head Mounted Display (HMD)
  • Gesture Tracking Device (GTD)
  • Projectors & Display Wall (PDW)

By Application

  • Media & Entertainment
  • Gaming
  • Enterprise
  • Military & Defense
  • Healthcare
  • Education
  • Others

By Component

  • Hardware
  • Software

Growth Drivers

  • Increasing Use of HMDs in Entertainment & Gaming Sector
  • Growing Investments by Technology Vendors for Virtual Reality Applications

Challenges

  • Cost Limitations and Reduced Face-to-Face Communications in VR

Top Featured Companies Dominating the Market

  • Facebook Technologies, LLC
    • Company Overview
    • Business Strategy
    • Key Product Offerings
    • Financial Performance
    • Key Performance Indicators
    • Risk Analysis
    • Recent Development
    • Regional Presence
    • SWOT Analysis 
  • Sony Corporation
  • Samsung Electronics Co. Ltd.
  • Lenovo Group Ltd
  • Google LLC
  • Microsoft Corporation
  • Sensics, Inc.
  • Ultraleap Ltd.
  • CyberGlove Systems, Inc.
  • HTC Corporation

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