The global Fan Controlled Football (FCF) market is estimated to grow at a dynamic CAGR over the forecast period, i.e., 2022 – 2030. Fan Controlled Football (FCF), formerly known as electronic football league (eFL) is an indoor football tournament, which is controlled by the fans. The first FCF match was held in February 2021, and the committee plans to conduct two tournaments per year. Moreover, it is targeted to add at least 20 teams in FCF in the upcoming five years. The growth of the market can be attributed to the growing enthusiasm and trend for fan-controlled sports, along with the large fan base of football. Football, also known as, soccer, is one of the most popular sport globally, with the sport generating a revenue of almost USD 25.5 billion in Europe region alone in 2020.
The highly engaging and innovative experience of FCF is estimated to surge its popularity amongst the sports lovers, which is estimated to boost the market growth. Moreover, its interactive nature is estimated to play a major role in promoting the market growth. The growing prominence of digital gaming is further expected to fuel the market growth. In addition to the growing trend of FCF, the rising penetration of internet and smartphones, and increasing adoption internet streaming, are estimated to boost the market growth. According to the statistics by the World Bank, 56.727% population had access to internet in 2019.
The market is segmented by game type into playoffs, voting, and others, out of which, the voting segment is anticipated to hold the notable share in the global Fan Controlled Football market over the forecast period, as voting is more interactive form of qualification for the teams. Voting is done to select two finalist teams, who then compete to be a winner. With the increase in the number of teams in the future, voting is estimated to gain significant popularity. This is estimated to boost the growth of the market. CLICK TO DOWNLOAD SAMPLE REPORT
The never-ending growth in internet accessibility around the world along with numerous technological advancements comprising 5G, blockchain, cloud services, Internet of Things (IoT), and Artificial Intelligence (AI) among others have significantly boosted the economic growth in the last two decades. As of April 2021, there were more than 4.5 billion users that were actively using the internet globally. Moreover, the growth in ICT sector has significantly contributed towards GDP growth, labor productivity, and R&D spending among other transformations of economies in different nations of the globe. Furthermore, the production of goods and services in the ICT sector is also contributing to the economic growth and development. As per the statistics in the United Nations Conference on Trade and Development’s database, the ICT good exports (% of total good exports) globally grew from 10.816 in 2015 to 11.536 in 2019. In 2019, these exports in Hong Kong SAR, China amounted to 56.65%, 25.23% in East Asia & Pacific, 26.50% in China, 25.77% in Korea, Rep., 8.74% in the United States, and 35.01% in Vietnam. These are some of the important factors that are boosting the growth of the market.
On the basis of geographical analysis, the global Fan Controlled Football market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and Middle East & Africa region. The market in Europe region witnessed noteworthy growth in 2021, on the back of high popularity of football in the region, along with rising fan base of FCF. The increasing penetration of internet is also estimated to boost the market growth. The market in the North America region is also anticipated to gain the notable market share throughout the forecast period owing to the increasing adoption of fan-controlled sports, indoor games, and increasing investment in internet streaming platforms.
The global Fan Controlled Football market is further classified on the basis of region as follows:
Our in-depth analysis of the global Fan Controlled Football market includes the following segments:
Fan Controlled Sports & Entertainment, Inc. is the only market player currently conducting FCF. However, the concept is estimated to gain significant acceptance in the upcoming years, leading to more players entering the market.
FREQUENTLY ASKED QUESTIONS
The growing admiration for football along with rising trend of fan-controlled games, is estimated to boost the market growth.
The market is anticipated to attain a dynamic CAGR over the forecast period, i.e., 2022 – 2030.
The market in the North America region is anticipated to provide more business opportunities over the forecast period, owing to the increasing popularity of fan-controlled sports in the region.
Currently, FANchise, LLC is the only market player conducting Fan Controlled Football, however, more organizations are estimated to enter the market.
The company profiles are selected based on the revenues generated from the product segment, geographical presence of the company which determine the revenue generating capacity as well as the new products being launched into the market by the company.
The market is segmented by game type, TV partners, and by region.
The voting segment is anticipated to hold largest market size over the forecast period and display significant growth opportunities.
Lack of large audience presently are estimated to hamper the market growth.
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