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Cloud Gaming Services Market

Segmentation by Device Type (Smartphones, Tablets, Gaming Consoles, and Others); by Solution (Video Streaming, File Streaming, and Others); and by End-User (Lifestyle Gamers, Casual Gamers, Avid Gamers, and Others) – Global Demand Analysis & Opportunity Outlook 2030

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Report ID: 3614 | Published On: Feb 07, 2023
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Global Cloud Gaming Services Market Regional Synopsis

On the basis of geographical analysis, the global cloud gaming services market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and Middle East & Africa region. The market in the Asia Pacific region is anticipated to gain the largest market share throughout the forecast period on the back of growing adoption of online-gaming and digital gaming amongst youngsters, improvement in internet connectivity, and technological advancement, are estimated to boost the market growth. Moreover, the large share of young population, which is the primary consumer target for e-sports, is estimated to further promote the growth of the market in the region. According to the data by the World Bank, 27.582% of the total population of South Asia aged below 15 years of age in 2020.

The market in the North America region is estimated to witness noteworthy growth over the forecast period on the back of efficient internet and cloud technology in the developed countries, along with rising adoption of new technology in the region. Additionally, development of new games, and presence of major cloud-based service providers, coupled with rising prevalence of cloud gaming, are estimated to boost the regional market growth.

Cloud Gaming Services Market Share Graph

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The global cloud gaming services market is further classified on the basis of region as follows:

  • North America (U.S. & Canada) Market size, Y-O-Y growth, Market Players Analysis & Opportunity Outlook
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market size, Y-O-Y growth & Market Players Analysis & Opportunity Outlook
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC (Finland, Sweden, Norway, Denmark), Ireland, Switzerland, Austria, Poland, Turkey, Russia, Rest of Europe), Poland, Turkey, Russia, Rest of Europe) Market size, Y-O-Y growth Market Players Analysis & Opportunity Outlook
  • Asia-Pacific (China, India, Japan, South Korea, Singapore, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market size, Y-O-Y growth & Market Players Analysis & Opportunity Outlook
  • Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market size, Y-O-Y growth Market Players Analysis & Opportunity Outlook


Cloud Gaming Services Market Graph
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Major Macro-Economic Indicators Impacting the Market Growth
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Research and Development Graph

The never-ending growth in internet accessibility around the world along with numerous technological advancements comprising 5G, blockchain, cloud services, Internet of Things (IoT), and Artificial Intelligence (AI) among others have significantly boosted the economic growth in the last two decades. As of April 2021, there were more than 4.5 billion users that were actively using the internet globally. Moreover, the growth in ICT sector has significantly contributed towards GDP growth, labor productivity, and R&D spending among other transformations of economies in different nations of the globe. Furthermore, the production of goods and services in the ICT sector is also contributing to the economic growth and development. As per the statistics in the United Nations Conference on Trade and Development’s database, the ICT good exports (% of total good exports) globally grew from 10.816 in 2015 to 11.536 in 2019. In 2019, these exports in Hong Kong SAR, China amounted to 56.65%, 25.23% in East Asia & Pacific, 26.50% in China, 25.77% in Korea, Rep., 8.74% in the United States, and 35.01% in Vietnam. These are some of the important factors that are boosting the growth of the market.


Market Segmentation

Our in-depth analysis of the global cloud gaming services market includes the following segments:

By Device Type

  • Smartphones
  • Tablets
  • Gaming Consoles 
  • Others

By Solution

  • Video Streaming
  • File Streaming
  • Others

By End-User

  • Lifestyle Gamers
  • Casual Gamers
  • Avid Gamers
  • Others

Growth Drivers

  • Increasing Popularity of Online Gaming
  • Rising Number of Smartphone Users

Challenges

  • Requirement of High Investment
  • Health Issues Related to Gaming for Long Hours


Population Using Internet Graph
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Top Featured Companies Dominating the Market

    • Google LLC
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis 
    • Advanced Micro Devices, Inc.
    • Sony Group Corporation
    • Tencent Holdings Ltd.
    • Intel Corporation
    • NVIDIA Corporation
    • Ubitus K.K.
    • RemoteMyApp Sp. z o.o.
    • LP Technologies LLC
    • PlayGiga S.L.

In The News

  • August 18, 2021: Ubitus K.K. launched new Metaverse to its already popular cloud gaming platform power monoAI XR CLOUD for cross-platform and cross-device deployment.

  • April 21, 2021: Vodafone launched its cloud gaming platform, GameNow, for Android phones, iOS phones and PCs with Vodaphone cellular network.


Global Economic Impact

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Despite Inflation & Fearing Recession, Businesses Across the Globe Expected to Do Better in 2023:

In 2023, market players might incur losses due to huge gap in currency translation followed by contracting revenues, shrinking profit margins & cost pressure on logistics and supply chain.
Controlling Inflation has become the first priority for global economies from last quarter of 2022 and to be followed in 2023. With skewed economic situations, rise in interest rate by governments to control spending and inflation, spiked oil and gas prices, high inflation, geo-political issues including U.S. & China trade war, Russia-Ukraine conflict to intensify the global economic issues.
The interest rates in the U.S. may be less sensitive in 2023 as compared to 2022; sigh of relief for businesses. Positive business sentiments, healthy business balance sheets, growth in construction spending (private construction value in 2022 stood at $1,429.2 billion, 11.7 percent (±1.0 percent) above the $1,279.5 billion spent in 2021, Residential construction in 2022 was $899.1 billion, up by 13.3 percent (±2.1 percent) from $793.7 billion in 2021, non-residential construction touched $530.1 billion, 9.1 percent (±1.0 percent) above the $485.8 billion in 2021.) showcases minimal impact of recession in the country.
Similarly, spiked spending in the European and major Asia economics including, India, China & Japan to showcase less impact on the global demand.

Key Questions Answered in the Report

1) What are the major factors driving the growth of the cloud gaming services market?

Ans: Rising prominence of online gaming, gaming as a profession, and internet penetration are estimated to boost the market growth.

2) What would be the CAGR of cloud gaming services market over the forecast period?

Ans: The market is anticipated to attain a CAGR of ~50% over the forecast period, i.e., 2022 – 2030.

3) What are the challenges affecting the cloud gaming services market growth?

Ans: Requirement of significant amount of investment is estimated to hamper the market growth.

4) Which region will provide more business opportunities for growth of cloud gaming services market in future?

Ans: The market in the Asia Pacific region is estimated to provide most growth opportunities over the forecast period, owing to the large population of youngsters in the region.

5) Who are the major players dominating the cloud gaming services market?

Ans: The major players in the market are Tencent Holdings Ltd., Intel Corporation, NVIDIA Corporation, Ubitus K.K., RemoteMyApp Sp. z o.o., LP Technologies LLC, PlayGiga S.L., and others.

6) How are the company profiles selected?

Ans: The company profiles are selected based on the revenues generated from the product segment, geographical presence of the company which determine the revenue generating capacity as well as the new products being launched into the market by the company.

7) What are the segments in the cloud gaming service market?

Ans: The market is segmented by device type, solution, end-user, and by region.

8) Which segment captures the largest market size in end-user segment in the cloud gaming service market?

Ans: The avid gamers segment is anticipated to hold largest market size over the forecast period and display significant growth opportunities.

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