Global Digital Gaming Market

Digital Gaming Market Segmentation By Distribution Channel (Digital and Retail); By Game Subscription Model (Premium, Freemium and Paymium); By Platform (Flash, IOS, Android and Social Network); Audience (Social Gamers, Serious Gamers and Core Gamers); Device (Mobile, PC, Console) – Global Demand Analysis & Opportunity Outlook 2027

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Report ID: 1680 | Published On: Oct 19, 2022
  1. Introduction
    • Market Definition
    • Market Segmentation
    • Product Overview
  2. Assumptions and Acronyms
  3. Research Methodology
  4. Research Process
    • Primary Research
    • Manufacturers
    • Distributors
    • End Users
    • Secondary Research
    • Market Size Estimation
  5. Executive Summary - Global Advanced Therapy Medicinal Products Market
  6. Analysis of Market Dynamics
  7. Drivers
  8. Trends
  9. Key Market Opportunities for Business Growth
  10. Major Roadblocks for the Market Growth
  11. Regulatory & Standard Landscape
  12. Value Chain Analysis
  13. Potential ATMP Treatment Analysis
  14. Pricing Analysis of Global Advanced Therapy Medicinal Products Market
  15. Use Case Analysis
  16. Pipeline Analysis
  17. Analysis on the Manufacturing Process
  18. Analysis of COVID-19 Impact on the Global Advanced Therapy Medicinal Products Market
  19. Analysis of End-User Market Share of Global Advanced Therapy Medicinal Products
  20. Competitive Positioning
  21. Competitive Landscape
  22. Market Share Analysis of Major Players (%), 2021
  23. Competitive Benchmarking
  24. Novartis AG.
  25. Takeda Pharmaceutical Company Limited
  26. Gilead Sciences, Inc.
  27. Bluebird Bio, Inc
  28. BioMarin Pharmaceutical Inc
  29. Vericel Corporation
  30. Mallinckrodt Pharmaceuticals
  31. UniQure N.V.
  32. JCR Pharmaceuticals Co., Ltd.
  33. Spark Therapeutics, Inc. (Parent Company: Roche)
  34. Kolon TissueGene, Inc.
  35. Global Advanced Therapy Medicinal Products Market Outlook
  36. By Value (USD million)
  37. By Product
  38. CAR-T Therapy, 2021-2031F (USD million)
  39. Gene Therapy, 2021-2031F (USD million)
  40. Cell Therapy, 2021-2031F (USD million)
  41. Tissue Engineered Product, 2021-2031F (USD million)
  42. By Disease
  43. Oncology, 2021-2031F (USD million)
  44. Genetic Disorders, 2021-2031F (USD million)
  45. CNS, 2021-2031F (USD million)
  46. Dermatology, 2021-2031F (USD million)
  47. Others, 2021-2031F (USD million)
  48. By End-User
  49. Hospitals & Clinics, 2021-2031F (USD million)
  50. Research & Academic Institutes, 2021-2031F (USD million)
  51. Global Advanced Therapy Medicinal Products Market by Region
  52. North America, 2021-2031F (USD million)
  53. Europe, 2021-2031F (USD million)
  54. Asia-Pacific, 2021-2031F (USD million)
  55. Latin America, 2021-2031F (USD million)
  56. Middle East & Africa, 2021-2031F (USD million)
  57. North America Advanced Therapy Medicinal Products Market Outlook
  58. By Value (USD million)
  59. By Product
  60. CAR-T Therapy, 2021-2031F (USD million
  61. Gene Therapy, 2021-2031F (USD million)
  62. Cell Therapy, 2021-2031F (USD million)
  63. Tissue Engineered Product, 2021-2031F (USD million)
  64. By Disease
  65. Oncology, 2021-2031F (USD million)
  66. Genetic Disorders, 2021-2031F (USD million)
  67. CNS, 2021-2031F (USD million)
  68. Dermatology, 2021-2031F (USD million)
  69. Others, 2021-2031F (USD million)
  70. By End-User
  71. Hospitals & Clinics, 2021-2031F (USD million)
  72. Research & Academic Institutes, 2021-2031F (USD million)
  73. By Country
  74. US, 2021-2031F (USD million)
  75. Canada, 2021-2031F (USD million)
  76. Europe Advanced Therapy Medicinal Products Market Outlook
  77. By Product
  78. By Disease
  79. By End User
  80. By Country
  81. UK, 2021-2031F (USD Million)
  82. Germany, 2021-2031F (USD Million)
  83. France, 2021-2031F (USD Million)
  84. Italy, 2021-2031F (USD Million)
  85. Spain, 2021-2031F (USD Million)
  86. Russia, 2021-2031F (USD Million)
  87. Netherlands, 2021-2031F (USD Million)
  88. Rest of Europe, 2021-2031F (USD Million)
  89. Asia Pacific Advanced Therapy Medicinal Products Market Outlook
  90. By Product
  91. By Disease
  92. By End User
  93. By Country
  94. China, 2021-2031F (USD Million)
  95. India, 2021-2031F (USD Million)
  96. Japan, 2021-2031F (USD Million)
  97. South Korea, 2021-2031F (USD Million)
  98. Singapore, 2021-2031F (USD Million)
  99. Australia, 2021-2031F (USD Million)
  100. Rest of Asia-Pacific, 2021-2031F (USD Million)
  101. Latin America Advanced Therapy Medicinal Products Market Outlook
  102. By Product
  103. By Disease
  104. By End User
  105. By Country
  106. Brazil, 2021-2031F (USD Million)
  107. Argentina, 2021-2031F (USD Million)
  108. Mexico, 2021-2031F (USD Million)
  109. Rest of Latin America, 2021-2031F (USD Million)
  110. Middle East & Africa Advanced Therapy Medicinal Products Market Outlook
  111. By Product
  112. By Disease
  113. By End User
  114. By Country
  115. GCC, 2021-2031F (USD Million)
  116. Israel, 2021-2031F (USD Million)
  117. South Africa, 2021-2031F (USD Million)
  118. Rest of Middle East & Africa, 2021-2031F (USD Million)

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Inflation and Looming Recession to Haunt Businesses:

In 2022 & 2023, market players expected to sail in rough waters; might incur losses due to huge gap in currency translation followed by contracting revenues, shrinking profit margins & cost pressure on logistics and supply chain. Further, U.S. economy is expected to grow merely by 3% in 2022. Purchasing power in the country is expected to fell nearly by 2.5%.
On the other hand, European countries to see the worst coming in the form of energy crisis especially in upcoming winters!! Right after COVID-19, inflation has started gripping the economies across the globe. Higher than anticipated inflation, especially in western world had raised concerns for national banks and financial institutions to control the economic loss and safeguard the interest of the businesses. Increased interest rates, strong USD inflated oil prices, looming prices for gas and energy resources due to Ukraine-Russia conflict, China economic slowdown (~4% in 2022) disrupting the production and global supply chain and other factors would impact each industry negatively.


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Introduction to Digital Gaming

A digital game is a program which is designed to provide interactive experience to the player for both educational as well as commercial purposes. Virtual environment provided by the digital games do not limit players by physical space or by hands on access, rather it encompasses large spectrum of cultural and media activities based on digital technologies. The latest technologies have provided new levels to digital gaming by integrating different features for instance, voice recognition, 3D gaming, GPS tracking and many more to provide players with real life experiences. The high speed internet and various other network technologies have provided players with high quality gaming with live streaming.


Market Size and Forecast

The global digital gaming market is anticipated to record a CAGR of around 16.5% over the forecast period i.e. 2019-2027. Escalating use of smartphones and tablets which have virtual reality, augment reality and mixed reality gaming features is projected to strengthen the market growth. The improvement in internet accessibility and other technologies to support proper working of online games coupled with provision of better social interacting applications and improved gaming experience with companies coming up with new advancements and developments for instance Gameloft, EA sports, Ubisoft is expected to drive the market growth.

The market is segmented by distribution channel, game subscription model, platform, audience and device. The distribution channel is further segmented into retail and digital out of which, the digital segment is anticipated to have leading maximum share in the revenue on account of increasing use of electronic devices for instance, mobile phones, tablets and many others. The effective provision of internet to support the download of games, possibility of 3D gaming and other such features are expected to drive the market growth. The market is further segmented into mobile, PC and console on the basis of device, out of which, the mobile segment is expected have leading shares and is anticipated to grow at a rate of CAGR of around 24% during the forecast period on the back of increasing usage of mobile phones and rising accessibility, affordability and convenience of buying the mobile phones. 

The features that have been incorporated in the smartphones to provide high end user experience by using voice recognition, customizable features, interactive drama, open world, wearable gaming and augmented reality gaming are expected to drive the market growth. The mobile segment is followed by console and then PC, the segments are expected to witness significant growth on the back of increasing consumer engagement with them owing to rising competitive gaming and e-sports. The increasing prevalence for mobile devices has resulted into reduction of average prices of pay to play games on PC and console thereby creating a market for them. Additionally, the rising adoption of live streaming and e-sports is expected to grow the console segment at a rate of around 4.5% and PC segment at a rate of around 2% during the forecast period. The technical advancements and recent up gradations for instance, development of Viro Move which deals with next level VR gaming, role playing gaming as in Pillars of Eternity and many others are expected to drive the market growth.

digital Gaming market Graph

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Growth Drivers

Increasing Smartphone Users

The increasing smartphone users with better internet facilities have led to the increased demand for digital gaming. The rising demand for electronic devices with better facilities and applications has resulted in a better user experience coupled with increasing disposal income and improved global economic growth. The developed nations have high console user, whereas most of the developing countries have high smartphone users owing to which the market in these regions is expected to experience high product demand.


digital Gaming market Graph
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Restraints

Digital games require huge investment of money and time at a development stage coupled with the distraction of user from the regular tasks and takes a lot of time for the user to develop skills from these games, thereby negatively impacting their performance which is expected to act as a restraint in the growth of global digital gaming market.


Market Segmentation

Our-in depth analysis of the global digital gaming market includes the following segments:

By Distribution Channel

  • Retail
  • Digital

By Game subscription Model

  • Premium
  • Paymium
  • Freemium

By Platform

  • Flash
  • IOS
  • Android
  • Social Network

By Audience

  • Social Gamer
  • Serious Gamers
  • Core Gamers

By Device

  • Mobile
  • Console
  • PC


By Region

On the basis of regional analysis, the global digital gaming market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and Middle East & Africa region.

North America is anticipated to witness a significant growth at a CAGR of around 16% during the forecast period owing to presence of key market players and high consumer base as the people in the region are more inclined towards console gaming owing to their high income and affordability. Europe is expected to witness steady market growth on the back of increasing mobile device users. Asia-Pacific is expected to have leading market share of around 52% generating major proportion of the global digital gaming revenue on the account of presence of majority of mobile online gamers. The countries such as China, Japan, India and Korea are expected to be the major contributors on the account of both presence of market players as well as gamers. China is expected to have almost a quarter of game revenue and players followed by Japan which is expected to witness a growth of 15% during the forecast period. Additionally, Latin America is expected to witness high revenue generation owing to Sony and Microsoft activities. Middle East and Africa region is expected witness steady growth owing to steady consumption of smartphones in the region.

The global digital gaming market is further classified on the basis of region as follows:

  • North America (U.S. & Canada) Market size, Y-O-Y growth & Opportunity Analysis
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market size, Y-O-Y growth & Opportunity Analysis
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC,  Poland, Turkey, Russia, Rest of Europe) Market size, Y-O-Y growth & Opportunity Analysis
  • Asia-Pacific (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market size, Y-O-Y growth & Opportunity Analysis.
  • Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market size, Y-O-Y growth & Opportunity Analysis

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Top Featured Companies Dominating the Market

    • Activision Blizzard 
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis
    • Sony Corporation
    • Microsoft Corporation
    • Ubisoft
    • Tencent
    • Nintendo
    • Gameloft
    • EA Sports

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