In 2022 & 2023, market players expected to sail in rough waters; might incur losses due to huge gap in currency translation followed by contracting revenues, shrinking profit margins & cost pressure on logistics and supply chain. Further, U.S. economy is expected to grow merely by 3% in 2022. Purchasing power in the country is expected to fell nearly by 2.5%.
On the other hand, European countries to see the worst coming in the form of energy crisis especially in upcoming winters!! Right after COVID-19, inflation has started gripping the economies across the globe. Higher than anticipated inflation, especially in western world had raised concerns for national banks and financial institutions to control the economic loss and safeguard the interest of the businesses. Increased interest rates, strong USD inflated oil prices, looming prices for gas and energy resources due to Ukraine-Russia conflict, China economic slowdown (~4% in 2022) disrupting the production and global supply chain and other factors would impact each industry negatively.
Adobe Inc. released Photoshop Elements 2023 and Premiere Elements 2023, which feature new easy-to-use AI-powered features and enhanced animation features. Adobe Sensei AI-driven features have been integrated into the new releases, enabling intuitive, streamlined editing and offering step-by-step guided editing.
Intel Corporation has introduced Intel Arc A-series graphics for laptops. The Intel Arc 3 graphics-equipped laptops offer enhanced 1080p gaming, and the Arc 5 and 7 graphics-equipped laptops are anticipated to deliver enhanced graphics performance and cutting-edge content creation.
Graphics refers to anything that is represented visually or graphically. Often, rather than using images, visuals are mistaken for using noises and phrases that also include letters and numbers. Images that are displayed on screens as well as graphics that are manufactured and updated by computers are the main components of computer graphics. They are either two-dimensional (2D) or three-dimensional (3D). Before, computers produce a limited number of 2-dimensional images, but now the computer graphics market is being driven by advances and developments in technology.
Base Year |
2022 |
Forecast Year |
2023-2033 |
CAGR |
~10% |
Base Year Market Size (2022) |
~ USD 30 Billion |
Forecast Year Market Size (2033) |
~ USD 90 Billion |
Regional Scope |
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The global computer graphics market is estimated to garner a revenue of USD 90 Billion by the end of 2033 by growing at a CAGR of ~10% over the forecast period, i.e., 2023 – 2033. Further, the market generated a revenue of USD 30 Million in the year 2022. The growth of the market is primarily attributed to the globally rising use of computer-based new technologies such as artificial intelligence (AI), RPA, machine learning, and advancements in digital technologies. For instance, in the next 3 years, globally around 48% of enterprises intend to use AI.
Get more information on this report:Almost everything on a computer that is not text or sound is included in computer graphics. Computer graphics are visual representations of data displayed on the monitor and made on the computer. With the use of a computer and computer graphics, it is possible to create collections of photographs and films and display them on a monitor (output device). Computer graphics have enhanced the medium of communication between machines and humans. Over the past couple of decades, computer graphics have progressively attracted a lot of attention. Additionally, over the past ten years, advancements in the computer graphics industry have been pushed by changing consumer preferences and an increase in demand for a better graphic depiction of characters, objects, etc. in motion pictures, animated films, and other media. The increasing ratio of online video content is fueling the growth of the computer graphics market over the forecast period. For instance, by the end of 2022, nearly 80% of all online content is projected to be video content.
Upsurge in Internet Usage – With changing time scenarios, the usage of the internet is growing so fast. The widespread use of the internet is now regarded as routine in many developed economies. It permeates daily life and social interactions as well as politics and culture. A notable penetration of the internet has been observed in emerging economies as well, which is leading up the demand for computer graphics to the next level. According to the World Bank report, number of internet users touched 60% of the world’s population in 2020.
Escalating Use of 3D Printing in Businesses – For instance, the proportion of businesses using 3D printing for bridge production has increased dramatically, rising from 36% in 2019 to 58% in 2021. Finally, more than 6 out of 10 companies are now using 3D printing for manufacturing components.
Worldwide Proliferation in Gaming Industry – For instance, the gaming industry is estimated to be nearly USD 205 billion worth by 2022.
Escalation in OTT Platforms Viewership – It is observed that the number of people that are expected to engage with OTT service providers by the end of 2022 is estimated to be nearly 196 million.
Spiking Boost in Social Media Use - In July 2022, the number of social media users worldwide reached around 4.75 billion, accounting for 60% of the total global population.
Challenges
Increasing Cost of Advanced Innovation in Visual Effects - Visual effects are an expensive component of filmmaking owing to the necessary electronics and the labor put in by artists. If the overall budget is USD 1,000 per minute, overall VFX costs are going to be between USD 20,000 and USD 5,000 per minute. The artists' annual wages consume the majority of the budget.
Condition of Hardware Change as of Constant Upgradation
Concerned Effects of Recession and Inflation
The global computer graphics market is segmented and analyzed for demand and supply by end-user into entertainment & advertising, aerospace & defense, automotive, education, healthcare, manufacturing, architecture, construction, and others. Out of these, the entertainment & advertising segment is estimated to garner the largest share of the market over the forecast period on the back of a massively increasing ratio of animated films and series, a growing trend of visual effects in sci-fi movies, a surge in online gaming and e-sports. For instance, the worldwide entertainment and media sector is estimated to mint a revenue of around USD 2.4 trillion by the end of 2022. Whereas, the worldwide cinema alone, is projected to garner revenue of approximately USD 45 billion in 2023.
The North America computer graphics market, amongst the market in all the other regions, is projected to hold the largest market share by the end of 2033 backed by technological advancements, the presence of numerous visual effects (VFX) companies, increasing popularity of e-sports, surging internet usage, and massively increasing online gaming sector in the region. For instance, in the United States, revenue from online games is expected to reach around USD 4.95 billion by 2022., and the user ratio is estimated to grow to nearly 77.5 million by 2027.
Our in-depth analysis of the global computer graphics market includes the following segments:
By Component |
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By Application |
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By Service |
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By End-User |
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Ans: Upsurge in internet usage, escalating use of 3d printing in businesses, worldwide proliferation in gaming industry, and escalation in OTT platforms viewership are some major factors driving the growth of the market.
Ans: The market is anticipated to attain a CAGR of ~10% over the forecast period, i.e., 2023 – 2033.
Ans: Condition of hardware change as of constant upgradation, increasing cost of advanced innovation in visual effects, and concerned effects of recession and inflation are estimated to hamper the market growth.
Ans: The market in North America is projected to hold the largest market share by the end of 2033 and provide more business opportunities in the future.
Ans: The major players in the market are Intel Corporation, Adobe Inc., Advanced Micro Devices, Inc., Arm Limited, Sony Corporation, Imagination Technologies Limited, Autodesk Inc., and others.
Ans: The company profiles are selected based on the revenues generated from the product segment, geographical presence of the company which determine the revenue generating capacity as well as the new products being launched into the market by the company.
Ans: The market is segmented by component, application, service, end-user, and by region.
Ans: The entertainment & advertising segment is anticipated to garner the largest market size by the end of 2033 and display significant growth opportunities.
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