Computer Graphics Market Size and Forecast, by Component (Hardware, Application Software), Application, Service, End user - Growth Trends, Key Players, Regional Analysis 2025-2034

  • Report ID: 354
  • Published Date: Jun 13, 2025
  • Report Format: PDF, PPT

Computer Graphics Market Outlook:

Computer Graphics Market size was over USD 30.21 billion in 2024 and is projected to reach USD 73.51 billion by 2034, witnessing around 9.3% CAGR during the forecast period i.e., between 2025-2034. In the year 2025, the industry size of computer graphics is evaluated at USD 32.6 billion.

Key Computer Graphics Market Insights Summary:

  • North America is expected to remain at the forefront of the computer graphics market.

  • The rapid growth of the gaming industry is a key driver behind the expansion of the market in Asia Pacific.

  • By 2034, the entertainment & advertising segment is anticipated to secure the largest share of the computer graphics market.

  • The application software segment is projected to witness strong growth over the next decade.

  • Key Growth Trends:

    • Emergence of 3D printing and augmenting reality
    • Widening gaming industry
  • Key Players:

    • Intel Corporation, Adobe Inc., Advanced Micro Devices, Inc., Arm Limited,Sony Corporation, Imagination Technologies Limited,Autodesk Inc., Microsoft Corporation, NVIDIA Corporation, Dassault Systems S.A.
  • By software type, the consolidated/integrated systems segment accounted for the largest market share of 69.33% in 2024 and is expected to grow at the fastest CAGR from 2025 to 2030.

Market Size and Growth Projections:

  • 2024 Market Size: USD 30.21 billion
  • 2025 Market Size: USD 32.6 billion
  • Projected Market Size: USD 73.51 billion by 2034
  • Growth Forecasts: 9.3% CAGR (2025-2034)
  • Largest Region: North America
  • Fastest Growing Region: North America

The market growth is primarily attributed to globally rising use of computer-based new technologies such as artificial intelligence (AI), RPA, machine learning, and advancements in digital technologies. Further, surging demand for computer graphics in the entertainment industry will impel market revenue. Computer graphics is extensively used for creating music videos, cartoon animation films, and television shows. According to the U.S. Bureau of Labor Statistics, the employment of animators and special effects is anticipated to rise by 4% from 2023 to 2033. There is a high demand for impeccable virtual reality experiences and advertisements, propelling the computer graphics market. Rising reliance on computers in numerous industries is creating opportunities for computer graphics players.

Additionally, the rapid growth of data generation and the surge in the Internet of Things have increased the computer graphics market demand. Graphic design helps in visualizing complex data sets and more comprehensive to users. Internet of things generate humongous amount of data from numerous devices and sensors. According to data published by European Union, 46% of enterprises involved in gas, steam, electricity, water supply, and air conditioning reported using interconnected systems. The rising digitization is fueling the demand for the computer graphics applications.

Computer Graphics Market Size
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Growth Drivers

  • Emergence of 3D printing and augmenting reality: The field of computer graphics has been revolutionized the emergence of 3D printing technology. 3D printing holds applications in various sectors such as automotive, construction, aerospace, dentistry, education, etc. Computer graphics market players are developing state-of-the-art computer graphics for conducting 3D modeling for various purposes. According to data published by the European Patent Office in September 2023, patent filings in 3D printing surged 8 times faster than the average of all technologies in the previous decade.

  • Widening gaming industry:  Computer graphics have become an integral part of modern video games for increasing immersion, artistic expression, emotional impact, and providing a competitive edge. There is a rising demand for immersive video games all across the globe. For instance, according to the World Economic Forum, in 2020, 13.4 million units were sold of Nintendo’s Animal Crossing in 1st 6 weeks of launch and became a best-selling game. The report further says that the global gaming industry will reach USD 321 billion by 2026.

  • Rise of virtual reality applications: Virtual reality technology has disrupted various sectors, such as healthcare, manufacturing, and workforce development. For instance, in September 2024, the U.S. Food and Drug Administration authorized 69 medical devices that incorporate virtual reality. Additionally, VR technologies have multiple applications in the manufacturing industry such as inventory management, product design, factory floor planning, etc. Market players are making impeccable computer graphics for 3D representation of geometric data for virtual reality applications.

Challenges

  • Exorbitant cost of the software: The incorporation of innovative 3D equipment into the current hardware is exorbitant. These computer graphic cards are of high cost due to factors such as high manufacturing costs, advanced technology, and market demand.

  • Lack of skilled workforce: Computer graphic industry is versatile and constantly evolving field. Comprehending 3D transformation can be tedious tasks and usually involve mathematics, specific programming, and visuospatial skills. There is a lack of skilled workforce and market players facing challenge for timely delivery of service.


Computer Graphics Market Size and Forecast:

Report Attribute Details

Base Year

2024

Forecast Year

2025-2034

CAGR

9.3%

Base Year Market Size (2024)

USD 30.21 billion

Forecast Year Market Size (2034)

USD 73.51 billion

Regional Scope

  • North America (U.S. and Canada)
  • Asia Pacific (Japan, China, India, Indonesia, South Korea, Malaysia, Australia, Rest of Asia Pacific)
  • Europe (UK, Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Latin America (Mexico, Argentina, Brazil, Rest of Latin America)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)

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Computer Graphics Market Segmentation:

End-user Segment Analysis

The entertainment & advertising segment is estimated to garner the largest share of the computer graphics market by 2034.  The segment diversification can be due to rising demand for animation films and sci-fi movies. According to International Trade Administration, the global media and entertainment industry was worth USD 2.8 trillion in 2024. State-of-the-art computer graphics are used to create distinctive effects for movies, television shows, and cartoon animation films. Computer graphics applications such as CGI and VFX have altered the landscape of movies and cartoons.

Component Segment Analysis

The application software segment in the computer graphics market is projected to flourish in the coming decade. This can be ascribed to their capability to increase functionality, cater to multitudinous industry needs, and render specialized tools. Application software offers myriads of capabilities to edit, create, and manipulate 3D graphics with high efficiency. For instance, Toy story is considered to be a quantum leap for the computer graphics industry. Some of the examples of computer graphic software are Photoshop, Adobe Illustrator, CorelDraw, Inkscape, etc.

Our in-depth analysis of the global computer graphics market includes the following segments:

Segment

Subsegment

Component

  • Hardware
  • Application Software

Application

  • CAD/CAM
  • Visualization
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

Service

  • Integration
  • Consulting
  • Training & Support

End user

  • Entertainment & Advertising
  • Aerospace & Defense
  • Automotive
  • Education
  • Healthcare
  • Manufacturing
  • Architecture
  • Construction
  • Others
Vishnu Nair
Vishnu Nair
Head - Global Business Development

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Computer Graphics Market Regional Analysis:

North America Market Insights

North America is projected to be in the foreground of the computer graphics market. The growth of the market in the region can be attributed to the presence of key companies including Animation Studios, Warner Bros Animation, etc. There is a surge in demand for courses in computer graphics related to animation, data visualization, game development, themed entertainment design, and UX design. Also, computer graphics are incredible asset for education enabling creative immersive ambience and visualization of abstract concepts.

For instance, according to the American Educational Research Association in 2021, immersive videos in college teaching improved student scores by 5 points out of 100. In the U.S. immersive videos have become part of regular educational courses, augmenting the computer graphic market.

Asia Pacific Market Insights

The computer graphics market proliferation in the Asia Pacific can be accredited to the thriving gaming industry. According to the World Economic Forum, in August 2021, Asian countries made up 40% of the global 10 video gaming markets. Also, the gaming industry in China will reach up to USD 71.2 billion by the end of 2025. Additionally, the surge in demand for smart TVs is fostering the market expansion.

In India, computer graphics are utilized in making OTT content by leading market players. According to the India Brand Equity Foundation, video OTT market revenue is primarily dominated by platforms such as Netflix, Amazon Prime, and Hotstar. The revenue is projected to reach USD 3.5 billion by 2027.

Computer Graphics Market Share
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Key Computer Graphics Market Players:

    The competitive landscape of the computer graphics market is rapidly evolving as established key players, automotive giants and new entrants are investing in VFX and AR technologies. Key players in the market are focused on developing new technologies and products catering to the stringent regulatory norms and consumer demand.  These key players are adopting several strategies such as mergers and acquisitions, joint ventures, partnerships, and novel product launches to enhance their product base and strengthen their market position. Here are some key players operating in the global market:

    • Intel Corporation 
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis 
    • Adobe Inc.
    • Advanced Micro Devices, Inc.
    • Arm Limited
    • Sony Corporation
    • Imagination Technologies Limited
    • Autodesk Inc.
    • Microsoft Corporation
    • NVIDIA Corporation
    • Dassault Systems S.A.

Recent Developments

  • In January 2025, NVIDIA Corporation launched AI computer graphics under the Blackwell Geforce RTX 50 series. It is the most advanced processing unit for gamers and developers with 4th generation RT cores and 5th generation Tensor cores.
  • In August 2024, Intel brought a discreet processing unit for vehicle cockpit to power next-generation automotive AI. In the coming years, Intel is set to revolutionize the automotive industry by elevating AI capabilities in vehicles.

Author Credits:  

  • Report ID: 354
  • Published Date: Jun 13, 2025
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of computer graphics is evaluated at USD 32.6 billion.

Computer Graphics Market size was over USD 30.21 billion in 2024 and is projected to reach USD 73.51 billion by 2034, witnessing around 9.3% CAGR during the forecast period i.e., between 2025-2034.

North America is set to account for largest industry share by 2034.

The key market players include Intel Corporation, Adobe Inc., Advanced Micro Devices, Inc., Arm Limited, Sony Corporation, Imagination Technologies Limited, Autodesk Inc., Microsoft Corporation, NVIDIA Corporation, Dassault Systèmes S.A.
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