According to a recently released Research Nester report “Home Entertainment and Leisure Robots Market: Global Demand Analysis & Opportunity Outlook 2027” which delivers the detailed overview of the home entertainment and leisure robots market in terms of market segmentation by system component, application, end-user, and region.
Further, for the in-depth analysis, the report encompasses the industry growth drivers, restraints, supply and demand risk, market attractiveness, BPS analysis and Porter’s five force model.
The home entertainment and leisure robots market is anticipated to expand at a significant rate during the forecast period i.e. 2019-2027. The growth of the market is driven by growing rate of elderly population, and children living alone. These factors, along with, the changes in lifestyle; where both the spouses are working, are contributing towards increasing the demand for robots, for the dependents, in order to take care of them or provide entertainment to overcome their loneliness. Additionally, technological advancements in artificial intelligence and integration with robotics along with rising awareness among people are anticipated to be the key drivers that are driving the demand for home entertainment and leisure robots and are further estimated to boost the growth of the market in upcoming years.
Various key players in the home entertainment and leisure robots industry are concentrating to make personal robots available at affordable prices which in turn is estimated to boost the growth of the market during the forecast period.
By region, the global home entertainment and leisure robot market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa region, out of which, the market in North America is anticipated to hold the largest market share on the account of the implementation of advanced technology in developing the robots and early adoption of robots in the households. Further, the market in Europe is expected to achieve significant growth on the back of growing adoption of robots for the children and ageing society. Furthermore, market in Asia Pacific, is anticipated to hold highest CAGR over the forecast period owing to growing collaborations among the key players and hardware companies to create comprehensive robots manufacturing platforms. The market in Asia-Pacific is progressive for adoption of leisure robots and is working constantly towards providing this technology at low costs.
Growing Demand for Home Entertainment and Leisure Robots
The demand for the home entertainment and leisure robot is increasing on account of its ease of function and increased fascination among the end-users. Additionally, these robots are gaining popularity among children and elderly people owing to their ability to educate, entertain and curb their loneliness. These factors, along with, reducing input costs, and revenue generation opportunities among the manufacturers are anticipated to considerably support the growth of the market during the forecast period.
However, the technical complications faced by the manufacturers to make personal robots available at affordable prices is anticipated to hinder the growth of the home entertainment and leisure robots market during the forecast period.
This report also provides the existing competitive scenario of some of the key players of the home entertainment and leisure robot market which includes company profiling of key companies such as BLUE FROG ROBOTICS & BUDDY - ROBOT ÉMOTIONNEL, Hasbro, Modular Robotics Incorporated, Robobuilder Co., Ltd, SoftBank Robotics, Sony Corporation, Sphero, The LEGO Group, TOSHIBA MACHINE CO.,LTD and WowWee Group Limited. The outlining enfolds key information of the companies which encompasses business overview, products and services, key financials and recent news and developments. On the whole, the report depicts detailed overview of the home entertainment and leisure robot market that is expected to help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.